Neither one nor Many

January 18 2015

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July 12 2012

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May 22 2011

Milestone 1

Milestone 2

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February 24 2011

These are some examples of rendered frames by the starcry rendering engine.

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November 8 2010

The engine supports correct rendering of motionblur for objects. (view more about it at TGLTLSBFSSP: Motion Blur) The implementation is now pretty efficient, and works well for all kinds of objects with all kinds of textures, etc.. It isn't fast enough for realtime rendering, you'd probably need to use hardware acceleration for that, or false motionblur.

The settings used for the object in the movie:

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Ray Burgemeestre
february 23th, 1984

C++, Linux, Webdev

Other interests:
Music, Art, Zen